This does not affect the variability of the venues of the competition. Large tournament organizers have not yet come to it, so the developers themselves are responsible for organizing and holding events. In mobile esports, the situation is slightly different. Live broadcasts on streaming platforms are watched by 500,000 people at peak values. It is due to their work that most of the content from the tournaments is covered. ![]() ![]() By the way, you can check all championships at the ggbet website.Ĭlassical disciplines are covered by professional commenting studios. Classic tournament organizers like ESL, FACIET, Dreamhack have been in this business for a long time and know how to properly transport players, organize infrastructure at the venue and generally set up media. Big eSports championships are held all the time in different parts of the world.
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